Guide

Sound FX in Seconds - City Scene Sound Design with Krotos Studio

Guide
Tutorial Videos

Part three of four in our Sound FX in Seconds Series. See how we put together a city scene using only Krotos Studio. This video covers everything from city ambience to clothes Foley and footsteps.

New to Krotos Studio? see our introduction video here to get to grips with our brand new sound design platform and see what will be explored in these videos

Watch The Video Below:

https://www.youtube.com/watch?v=732em7Box94

Transcript

Do you want to create sound effects for your videos? I show you how in seconds. Krotos Studio lets you create Hollywood sound in seconds. It's free and available for download right now. The first thing that we need for this scene is the sound of a busy city that this lady is walking in.

So let's go to Ambiences, let's find our city, and let's find the sound that fits. Again, we can perform the sound, find something that we like autoplay is on, then I can stop it once I'm happy. The Bounce Button appears, and I can just drag and drop the sound in my timeline.  Done!

Next, we want some footsteps. So let's go to footsteps. And on the free version of Krotos Studio, we only have the boots, but we can still make it work. Let's increase the pitch a little bit so it sounds more like she's wearing some sort of heels. I think this works much better. And again, just on the track and record and perform in real-time. Done. I actually performed one footstep too much. Can just do this and then be done.

Finally, how about a Foley pass? So this is useful both as an extra layer for the footsteps. But more importantly, here, she's raising her arm and she's wearing this coat. So we need to design something for this. Let's do it on Foley, select basic cloth and let's have a look. So she's clearly wearing a coat, but she also has this bag. So something like this should work pretty well.

So again, I can just roll and perform the sound.

And now all I need to do is to tidy up my session a little bit, move a few things around and adjust the levels. But it's 90% there and it's basically done.

In this guide

Guide
Tutorial Videos

Part three of four in our Sound FX in Seconds Series. See how we put together a city scene using only Krotos Studio. This video covers everything from city ambience to clothes Foley and footsteps.

New to Krotos Studio? see our introduction video here to get to grips with our brand new sound design platform and see what will be explored in these videos

Watch The Video Below:

https://www.youtube.com/watch?v=732em7Box94

Transcript

Do you want to create sound effects for your videos? I show you how in seconds. Krotos Studio lets you create Hollywood sound in seconds. It's free and available for download right now. The first thing that we need for this scene is the sound of a busy city that this lady is walking in.

So let's go to Ambiences, let's find our city, and let's find the sound that fits. Again, we can perform the sound, find something that we like autoplay is on, then I can stop it once I'm happy. The Bounce Button appears, and I can just drag and drop the sound in my timeline.  Done!

Next, we want some footsteps. So let's go to footsteps. And on the free version of Krotos Studio, we only have the boots, but we can still make it work. Let's increase the pitch a little bit so it sounds more like she's wearing some sort of heels. I think this works much better. And again, just on the track and record and perform in real-time. Done. I actually performed one footstep too much. Can just do this and then be done.

Finally, how about a Foley pass? So this is useful both as an extra layer for the footsteps. But more importantly, here, she's raising her arm and she's wearing this coat. So we need to design something for this. Let's do it on Foley, select basic cloth and let's have a look. So she's clearly wearing a coat, but she also has this bag. So something like this should work pretty well.

So again, I can just roll and perform the sound.

And now all I need to do is to tidy up my session a little bit, move a few things around and adjust the levels. But it's 90% there and it's basically done.